ESHOPMED VR

Occupational Therapy

Interactive VR activities designed for attention, memory, coordination, interaction and hand tracking.

Our occupational therapy applications combine immersive virtual environments with interactive tasks designed for professional use.

VR ACTIVITIES

Explore the Activities

A collection of interactive VR activities focusing on different cognitive, motor and attention-based tasks.

01

Balls Hand Sorting

An interactive VR activity designed to support concentration, attention and hand-eye coordination through engaging shape and color sorting tasks.

Users interact naturally with virtual objects using their hands, following instructions to match shapes and colors with the correct crates. Stroop-based exercises and changing combinations encourage selective attention, visual discrimination and information processing.

Features

  • VR hand interaction
  • Shape and color sorting
  • Stroop-based exercises
  • Changing combinations
  • Visual feedback
Balls Hand Sorting VR activity
02

Dots Head Tracking

An interactive VR activity designed to supportattention, reaction speed and visuomotor coordinationthrough simple visual tracking tasks in a calm natural environment.

Users identify and focus on dots appearing in a grid using naturalhead movement and gaze. Reaction time is recorded with real-time feedback, while the optional Training modeprovides a more structured and progressive experience.

Features

  • Head movement and gaze interaction
  • Attention and visual tracking
  • Reaction speed training
  • Visuomotor coordination
  • Training mode
  • Real-time feedback
Dots Head Tracking VR activity
03

Buttons Hands Tracking

An interactive VR activity designed to supportreaction speed, attention and hand-eye coordinationthrough intuitive hand-tracking tasks.

Users identify and press the correct illuminated button using their index finger. The target changes position after each selection, encouraging concentration, pointing accuracy and coordinated hand movement.

The optional Training Mode adapts button spacing according to performance, allowing the difficulty to increase or decrease progressively.

Features

  • Hand tracking interaction
  • Reflex and reaction training
  • Dynamic target switching
  • Adjustable button spacing
  • Training Mode
  • Score system
  • Audio-visual feedback
Buttons Hands Tracking VR activity
04

Buttons Hands Memory

An interactive VR memory activity inspired by the classic Simon game, designed to support attention, concentration and short-term memorythrough visual and audio sequences.

Users observe and listen to sequences of colors and sounds, then reproduce them using natural hand interaction. As the sequence becomes longer and more challenging, the activity encourages memory, attention and reaction speed.

Features

  • Natural hand interaction
  • Visual and audio sequences
  • Memory and concentration training
  • Short-term memory exercises
Buttons Hands Memory VR activity
05

Child Classroom Speaking

An immersive VR classroom activity designed to supportcommunication, attention and social interactionin a realistic virtual learning environment.

Users interact with virtual students and a teacher through natural hand interaction and voice-based communication. Different student behaviours and realistic classroom sounds create an engaging and dynamic experience.

Features

  • Interactive virtual classroom
  • Virtual students with different behaviours
  • Voice interaction with the virtual teacher
  • Hand tracking support
  • Spatial audio and classroom ambience
  • Greek and English language support
  • Meta Quest 3 support
Classroom Speaking VR activity

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Interested in Our VR Activities?

Contact us to discuss our occupational therapy applications and how they can be adapted to your professional needs.

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